Friday, July 22, 2011

4.2 Audio Response

www.thisamericanlife.org/radio-archives/episode/178/superpowers


Bonus Post

I felt that the point Karim made that stated "Consume experiences, not things" spoke to me the most. This is because in my day to day life I see people more worried about surrounding themselves with physical/material objects in an attempt to make themselves happy instead of surrounding themselves with people and memories. To me, it's the people and company that makes a place, not the things that are in it. I think that a much more worthwhile way to live is to not focus so much on material items that in reality matter very little, but to focus on the people in our lives and the experiences we have with them to make us happy.
I can definitely see a correlation between his manifesto and his work. In his manifesto he talks about creating something new that hasn't been done, and how normal is not good. His art is most definitely not normal and his work is something that I have never seen before. It is so creative and unique that it almost blows my mind. I also think that his spirituality informs his art in such a way to make it more unique. I think that his spirituality makes his art more interesting and unique from other artist's work. I can't help but wonder if his art would be a little lacking without the spiritual aspect of his life.

4.3 Reflections on Game Presentation

I think that a portion of my presentation that didn't go so well was explaining the type of game that was designed.  The reason I think this is because we accidentally mixed two different kinds of games into one. I think it would be easy to improve this aspect of the presentation very easily just by correctly categorizing the kind of game that we designed. We said that the game was skill/strategy when this is not the case. In order to improve this, the skill portion needs to be taken out and it makes it easier for the audience to understand what kind of game it is. And since it is a chess game, this subtraction of the skill aspect makes it easier to understand that it is a strategy based game. Another point of the presentation that could have been better would be the pitch itself. We didn't do a very good job convincing the audience that it would be a fun game to play and that they should buy it. Maybe with a better explanation as to what makes the game fun and unique from other chess games would make audiences more interested in it. I felt as though The objectives were really easy to explain. Since it is a chess based game, and many people already know how to play chess, it is understandable that in order to complete a game, the match must be won. It was also easy to make the audience understand that in order to complete the objectives of moving up in the tournament that each opponent must be beaten in order.

4.1.1 Hero/Villain Reflection

http://artistmdia.blogspot.com/2011/07/mdia-203-project-3-animation.html?showComment=1311343665794#c5721421996973130958

http://brunneyblog1.blogspot.com/2011/07/stop-motion-animation.html?showComment=1311344211183#c8949024395869796298

http://ilovereptiles.blogspot.com/2011/07/stop-motion-animation.html?showComment=1311344737805#c7822227224395288208